![]() Although modern titles like the Mass Effect series take some of their inspiration from the genre, the holy gaming trinity of Starflight, Starflight 2, and Star Control 2 stands alone, with no modern games quite managing to emulate that same mixture of beautifully crafted storytelling in a massive, open-space universe. The old Star Control 2 is one of the finest examples of a “space exploration-adventure” sim, a genre that has been tragically underserved for more than two decades. More to the point, Wardell also assures me that the gameplay and storytelling style of Star Control 2 will be respected and mirrored in the new game-something that was sorely absent in Star Control 3. The music in the above embedded video was written by Nuottajärvi, and he’ll be contributing more music to the finished game. Of particular interest is the involvement of Finnish composer Riku Nuottajärvi, who was responsible for much of Star Control 2’s iconic. ![]() Star Control: Origins is by all accounts a passion project for Wardell and Stardock, and the developers are going to great pains to ensure that the title works not just as a good game but as a good Star Control game. The Ur-Quan Masters Music, passion, and the real sport of kingsīut let’s set aside thoughts of a sequel we don’t have and focus on the prequel we’re getting. The company is spinning up all new aliens and an all new story to fill in the gap after the Androsynth rebellion but before the Ur-Quan wars. While it’s gratifying to see that Ford and Reiche hated Star Control 3 as much as the rest of us, this means that we won’t see the return of any familiar alien faces in Star Control: Origins-no Chenjesu, no Arilou, and no menacing green Ur-Quan. Super space-cows? What were they thinking?! Ars reached out to Ford and Reiche for some elaboration, and Reiche responded with this clarifying statement:įred and I retain the copyright to all material in Star Control I & II, but we do not own the name "Star Control," which is why our open source project is called, "The Ur-Quan Masters." Stardock purchased the trademark for Star Control as well as the original material in Star Control III, which Fred and I also did not create. ![]() All of that remains the property of original Star Control creators Fred Ford and Paul Reiche III. Even though Stardock has the naming and publishing rights to the Star Control franchise, it does not have the rights to use any of the Star Control aliens or story material in the first two games. The decision to go with a prequel rather than a sequel seems at first an odd choice, but it’s the result of the complexities of the Star Control franchise intellectual property. The player takes on the role of The Captain of Earth’s first interstellar ship whose first mission is to investigate the distress signal. The game starts in the year 2086 with the unaware humans receiving a distress call from an alien ship that has crashed on the moon of Triton leading to the formation of Star Control, an international space agency dedicated to protecting the Earth. Stardock’s press release explains a bit more of the game’s opening: The game starts off 69 years before the events in Star Control 2, shortly after the Androsynth Rebellion. Star Control: Origins, as its name suggests, will explore the time period around the founding of Earth’s “Star Control” organization. Since then, Stardock has formed a new studio arm in Maryland and is producing the game in partnership with Oxide Games and Mohawk Games. Ars first spoke with Wardell about Star Control in the beginning of 2014, about six months after the company acquired the naming rights to the Star Control series from Atari’s bankruptcy fire sale. ![]() Further Reading Stardock CEO reveals details about new Star Control title in developmentThe announcement has been a long time coming. ![]()
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